Kingdom Hearts: Chain of Memories

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Kingdom Hearts: Chain of Memories

Post  Priestess Kohaku on Tue Jun 03, 2008 4:32 pm

The game takes place in Castle Oblivion, a mysterious castle kept by Marluxia. The castle causes visitors to lose their memories when they enter. The lobby and areas between floors are a sterile white with flower-themed decorations but each floor can be transformed into a different world from the first Kingdom Hearts game using "world cards" created from Sora's memories. Like before, many of the worlds are based on classic Disney films while the rest were created by Square Enix.

Unlike the previous game, the worlds are created from Sora's memories. As such, many of the events experienced in Kingdom Hearts are relived in this game; Sora re-encounters memory versions of Disney characters that he met before. The individual plots differ from those in the original game and revolve around the theme of memory. The exception is the Deep Jungle world which does not reappear in Chain of Memories. Just as Kingdom Hearts had several worlds created specifically for that game, Chain of Memories introduces Twilight Town, in addition to the original worlds of Kingdom Hearts. The world card for Twilight Town was created from memories on "the other side of [Sora's] heart". Although Sora has no direct memories of this world, its significance becomes clear in Kingdom Hearts II.


Priestess Kohaku

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