Kingdom Hearts II

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Kingdom Hearts II

Post  Priestess Kohaku on Tue Jun 03, 2008 4:34 pm

The setting of Kingdom Hearts II is a collection of various levels that the player progresses through. Each level in Kingdom Hearts is referred to as a "world". As in the first Kingdom Hearts game, Kingdom Hearts II allows the player to travel to locales from various Disney fictions, along with original worlds specifically created for the series. In the first game, Disney based worlds were primarily derived from the Disney animated features canon. Kingdom Hearts II introduces worlds that are based on Disney live-action films as well. As in the first game, each world varies in appearance and setting, depending on the Disney film on which it is based. The graphics of the world and characters are meant to resemble the artwork style of the environments and characters from their respective Disney films. Each world is disconnected from the others and exists separately; with few exceptions, players travel from one world to another via a Gummi ship.

Some of the worlds featured in the previous games reappear, but with new and expanded areas. There are also new worlds that are introduced and include the Land of Dragons, a fictionalized account of ancient China from the film Mulan; Beast's Castle, a 1800s-style castle based on French architecture from Beauty and the Beast; Timeless River, a past version of Disney Castle that features Steamboat Willie-style animation; Port Royal, from Pirates of the Caribbean: The Curse of the Black Pearl; Pride Land, a great savanna from The Lion King; and Space Paranoids, a digital world within Hollow Bastion's computer network based on Tron. Twilight Town, an original world first seen in Chain of Memories, has a greater role as the introductory world. The World That Never Was is a new world that serves as the headquarters of Organization XIII.


Priestess Kohaku

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Join date : 2008-06-02
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